
SOLID Emotes Vol.1 – Viral Memes
8 viral meme emotes, with faces everyone nearby sees.
- v1.0.0
- Standalone
SOLID Emotes Vol.3 – Injury Pack gives your EMS and hospital roleplay ten custom injury emotes: heart attack, unconscious, lying wounded, sitting slumped, shot leg, bleeding side, broken arm, head injury, stomach pain and choking.
Every emote eases into the pose, loops until the player stops it, then gets back up. Pain faces play the whole way for everyone nearby, also from rpemotes-reborn, dpemotes or your own scripts. Five of them play on the upper body, so injured players keep walking.
One line in server.cfg and it runs on QBCore, Qbox, ESX or standalone, with no framework or bridge needed. Commands, the stop key, emote names and every message live in config.lua.
Heart Attack, Unconscious, Lying Wounded, Sitting Slumped, Shot Leg, Bleeding Side, Broken Arm, Head Injury, Stomach Pain and Choking.
Every emote has its own pain face that plays for everyone nearby, wherever the emote was started from.
Each emote goes into the pose, loops until the player stops it, then stands back up. Stop twice to cancel at once.
Bleeding Side, Broken Arm, Head Injury, Stomach Pain and Choking play on the upper body, so players keep walking.
/injury to play, /injuries to list and /injurytest to watch every emote. X gets back up, and players can rebind it.
Paste the ready lines into rpemotes-reborn or dpemotes and the emotes show up in the menu, pain faces included.
Play, stop and list the emotes from your own scripts with client exports.
Rename the commands, the stop key and the emotes, and translate every message players see.
No. Players use /injury on its own. If your server runs rpemotes-reborn or dpemotes, paste the ready lines from the pack and the emotes show up in that menu too.
Yes. Every face plays for everyone nearby, also when the emote is started from rpemotes, dpemotes or your own script, as long as solid-injury-emotes is started.
Press X or type /injury stop and the player stands back up. Stop twice to cancel at once. Walking also gets the player up from Shot Leg and the floor emotes.
Bleeding Side, Broken Arm, Head Injury, Stomach Pain and Choking play on the upper body, so players can walk around holding the injury. Sprinting and jumping are blocked while they play.
All of them. The pack is standalone and needs no framework or bridge, so it runs on QBCore, Qbox, ESX and standalone servers.
Yes. Each pack is its own resource with its own commands, so /semote, /hemote and /injury run side by side.
Yes. Client exports play, stop and list the emotes, for example exports['solid-injury-emotes']:play('unconscious'). Keep the folder name solid-injury-emotes.
Rename every command, the stop key and the emote names in config.lua.
/injury heartattackClutches the chest and collapses. On the floor
/injury unconsciousOut cold on the ground. On the floor
/injury woundedLies hurt, holding the wound. On the floor
/injury slumpedSits slumped on the ground. On the floor
/injury shotlegHurt leg, can barely stand. Standing
/injury bleedingHolds a bleeding side. Walkable
/injury brokenarmCradles a broken arm. Walkable
/injury headinjuryHand pressed to the head. Walkable
/injury stomachBent over, holding the stomach. Walkable
/injury chokingBoth hands at the throat. Walkable
/injuriesShow every emote in the pack
/injurytestPlay every emote one after another
/injury stopGet back up. Stop twice to cancel at once
XGet back up. Rebind it in GTA settings

8 viral meme emotes, with faces everyone nearby sees.


