This is the open source edition of SOLID Shell Creator. It is the same creator as the free version with the editor, compile, runtime, teleporter, template and housing code open in plain Lua, so you can add tools, change how shells are built or tie it deeper into your own scripts. The community library connection and the building kit models stay protected, and the bake helper ships compiled.

SOLID Shell Creator lets your staff build interiors in game instead of buying shells. Type /shellcreator, drag a rectangle and the walls, floor and ceiling appear at once. Rooms share walls, and you add full, half and glass walls, railings, real GTA doors, windows, roller garage doors and elevators. Go up to four floors with straight, L, U and spiral stairs, and add columns, round rooms, kitchen runs, gable roofs and pools.

Paint every wall, floor, ceiling and stair with real materials in any colour, add skirting, crown moulding, curtains, blinds and frosted glass, and light each room in its own colour. Furnish it from 2,300+ default GTA props with pictures, search and categories, then press Walk and explore it on foot: doors open with E, garage doors roll up, and the time and weather inside are yours.

Your whole staff can build the same shell at the same time, and every save is kept as a version you can restore. Start from 25 ready templates or download shells other servers shared in the community. Put a finished shell behind any door in the city with a teleporter, copy the ready config for qb-houses, ps-housing, qbx_properties or esx_property, or load it in your own script with one export.

Highlights

  • Editor & runtime Lua open
  • Plain HTML and JS UI
  • Rooms in one drag
  • 2,300+ GTA props
  • 25 ready templates
  • Housing-script ready
Category
Open Source
Released
Nov 4, 2026
Updated
Nov 2, 2026
Version
1.0.1
Frameworks
QBCore · Qbox · ESX
Keys & commands

One command for staff, simple keys in the editor

Rename both commands in config.lua.

  • STAFF/shellcreator

    Open the shell manager and editor

  • PLAYER/leaveshell

    Leave the shell you are in

  • KEY1 – 0

    Pick a tool

  • KEYW A S D

    Move the camera, Q / E for height

  • KEYT

    Switch between top view and 3D

  • KEYCtrl + Z / Y

    Undo and redo

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